WORLD_OOHIn-Game OOH
Place campaigns across stadiums, streets, buildings, objects, and other surfaces in the game world.

IMMERSIVE IN-GAME ADVERTISING
Turn game worlds and UI flows into media where ads belong.
AD FORMATS
Keep the game experience intact with ads that belong naturally in its world and UI.
WORLD_OOHPlace campaigns across stadiums, streets, buildings, objects, and other surfaces in the game world.
UI_NATIVEPlace ads in familiar moments such as stores, events, and result screens.
UI_PATCHAdd compact placements without redesigning the screen.
IN-HOUSE CROSS PROMOTION
Introduce the next game to players who already know your brand and share a close game interest. Repeated in-house campaigns turn every game’s player base into a starting point for the next stage of growth.
Start with the players you already have.
| Stage | Base players | With cross-promo |
|---|---|---|
| Game A launch | 0 | 0 |
| 2 | 260 | 260 |
| 3 | 220 | 220 |
| Game B launch | 200 | 200 |
| 5 | 450 | 490 |
| 6 | 405 | 465 |
| 7 | 385 | 455 |
| Game C launch | 365 | 441 |
| 9 | 670 | 830 |
| 10 | 600 | 785 |
EASTERAD REPORTING
Read player funnels and creative performance together to learn which players respond to which experience. Use those insights to refine game, placement, and creative strategy.
See where players respond from the first view through return visits.
Compare creative response to find the message that fits each game and placement.
AD MONETIZATION
Don’t trade game experience for revenue. Through the EasterAd Network, generate additional revenue with ads that blend perfectly into your game content.
PRICING
EasterAd comes at no cost to developers across house campaigns and ad monetization—from Unity SDK integration and placement setup to campaign operations and reporting.
INTEGRATION
Use the SDK for Unity projects. API and client-side measurement-script integration for custom clients or existing ad servers is coming soon.

Connect the SDK to the Unity project, apply ad units, then verify the game connection in the dashboard.
View SDK docsRequest creative URLs from the game client or through an existing ad server, then collect impression and response events with a client-side measurement script.
START A CONVERSATION
Ask about game integration, ad formats, campaign operations, or partnerships. We’ll review the right next step with you.